Category: COMPUTER GAMES-2

A game of personal computer programs controlled by the generation of personal computers. Since the 1970s (especially the 1980 s), with the rapid development of personal computer technology, the content of computer games became increasingly rich, the plot of games became more and more complex, and the images became more and more realistic. computer2-games-computer-games-news-computer-games-design.
The game content comes from real life and the processing of real life. There are roughly two categories: educational computer games and recreational computer games. The former is used for education and teaching, which can make the mastery of knowledge more easy and interesting, help to promote the development and training of individual intelligence, can further expand the space of thinking, and help to cultivate imagination, creativity, and thinking flexibility, agility and seeking for the opposite sex. computer2-games-computer-games-news-computer-games-design.

RPG=Role-playingGame: Role-playing game,

WEG=WebGame: Web games,

ACT=ActionGame: Action game,

AVG=AdventureGame: Adventure games,

SLG=SimulationGame: Strategy simulation game,

RTS=Real-TimeStrategyGame: Instant strategy game,

FTG=FightingGame: Fighting game,

STG=ShootingGame: Shooting game,

PZL=PuzzleGame: A puzzle game,

RCG=RacingGame: Racing game,

CAG=CardGame: Card game,

MUD= Mud game,

MOBA=Multiplayer online battle arena: multiplayer online tactical competitive game.
Games developed specifically for computers often rely heavily on the mouse and keyboard and are designed to easily click and support multiple keys, such as real-time strategy games (such as Starcraft, red alert, etc.), which need the formation of characters, and the use of the mouse and keyboard is very important. But the port of such games to game consoles is limited by the limited controller buttons and poor control of the character team. And in the game console port computer games, in keyboard mapping, after the operation has some trouble, but can use the peripheral controller solves it.

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